Chances are, if you’ve been to a game night in the last eight or so years, you’ve come across the ever-popular card game, Cards Versus Mankind. When it came out in May 2011, the modern timeless took the adult video game scene by storm with its shock and awe design.
The game-play is simple. There are 2 types of cards: white and black. There are 500 white cards which are used to respond to the concerns or fill-in-the-blanks discovered on the 100 black cards.
Each gamer then takes turns being the Card Czar, whose job it is to draw a seemingly-innocent black card–” A romantic, candle-lit supper would be incomplete without…” or “Up next on Nickelodeon: Clarissa Describes…” for instance– and read it aloud. The very first Card Czar is chosen based upon whoever has actually pooped most just recently (let the unrefined humor start!).
Once everyone has actually handed their card in, the Card Czar will read each aloud and after that select the funniest one as the winner.
At the end of the round, a brand-new Card Czar is picked and everyone draws another white card, ensuring their pool is back up to 10. This adult card game has actually been a home favorite for the last several years. But, for all its appeal, is not for the faint of heart.
Many matched cards still draw huge laughs and there are lots of opportunities for amusing pairings throughout the game. But, the insensitive nature of a few of the cards was frankly a little awkward– specifically amongst people from differing backgrounds. Much of us had played the game in the past, however upon replaying it a couple of years later on, it was clear that a few of the cards had not aged well.
We liked the included difficulty of cobbling together something funny for the Pick 2 cards. With cards that touch on sexual conduct, racial concerns, humanitarian crises, and a host of other taboo topics, this game is best played by people 17 and older. Unlike some other adult games, we don’t believe it deserves getting rid of cards in order to make it safe for more youthful audiences.
“Cards Against Humanity” is a pun of sorts, on “criminal offenses against mankind”– which isn’t really amusing. But if you got a half-dozen people to vote on it, they ‘d most likely say it was. Specific taste becomes awful in groups, and absolutely nothing demonstrates this phenomenon better than a game for horrible people.
Who doesn’t believe of themselves and their good friends as secret degenerates? No one– and therein lies the issue. Like America’s most successful brand names, Cards Against Mankind positions itself versus the masses, when in reality it is mass taste distilled. It is the product of a culture in which transgressing social norms has become an agreed-on social norm.